#38 No Need to Thank Me

#38 No Need to Thank Me

Original Text: (From Casey)

It doesn’t matter what the intelligence and wisdom scores of the character are, if the player himself is short in these areas, he’s screwed.

And he’s probably going to drag you down with him.

Shamus Says:

The world is looking more and more lavish in comparison to those first early strips.

Shawn Says:

The world is looking more and more like it exists compared to those first early strips.  ;)


Discussion (6)¬

  1. Silas says:

    It makes sense for the world to get more lavish as the players start to think of it as real. Claim it was deliberate, guys!

  2. Corrindium says:

    I really enjoyed the original run… the rerelease with additional comments is great! Thanks, guys.

  3. pirmas says:

    Huzzah! The truest DnD comic to ever exist graces the internet once again.

  4. Gillsing says:

    “… if the player himself is short in these areas, he’s screwed.”

    I thought it was Casey the DM who forgot to mention the hard-to-miss fact that the village is crowded? Just blame the players anyway, eh? Oh… wait… it’s Marcus who made the mistake of reminding the DM. I was clearly in the wrong mode when I interpreted the world. See, I don’t play to ‘win’, I play to experience the world. So if there’s a bunch of soldiers and zombies in a village, I’d want to know about it, rather than not know about it just so they can be ignored.

  5. Sekundaari says:

    I just keep thinking forgetting this isn’t as big a mistake from Casey as forgetting an epic siege, with towers, legions and legions of orcs, winged beasts and everything. Maybe he “forgets” things because he’s “a bad man”.

  6. Rick says:

    Josh: No, I thought this town is all thatched roof cottages.

    Did that line remind anyone else of Trogdor or was it just me?

Comment¬