#4 No Love for the Shorties

#4 No Love for the Shorties

Original Text: (From Chuck)

When you want to design a character, start by imagining what sort of inner drive motivates them to seek adventure. Visualize what sort of family life and cultural forces would make an individual risk death on a regular basis. Then decide how a person with this sort of makeup would view the world around them and how they would relate to others.

If all of that sounds like a lot of work, then just roll a barbarian. This ain’t no Writers’ Workshop.

Shamus Says:

Here where we get to the stuff that really clicked for me.  I love the reality-switching.  This is what made the comic fun to write.

Super-pretentious art wanking: The in-game reality we see is an odd sort of meta-reality that only exists for the audience. When we see a fantasy shot, we see Ramgar as pictured by Chuck, Josh’s character as pictured by Josh, and so on.  We’re seeing this blend of what everyone is picturing.  That’s a fun idea.

Shawn Says:

Yay!  The gnome paladin!  Love that guy.

Artist Rambling #4, may be of interest to no one but me:

I’m surprised at how much I like the really sketchy look for Ramgar and co.  As the comic went on, I moved to a much less sketchy, more iconic art style.  I think were I to go back in time and do the comic again, I’d keep the in game scenes looking like Ramgar here does, and make the tabletop scenes look flatter and less detailed.  More scribbles on the Player Characters, less on the Players.

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Discussion (4)¬

  1. gedece says:

    It was a real treat for me as a roleplayer to see the ingame world as well as the real world in this comic. I don’t subscribe to the idea that each person sees the character as himself in another kind of clothes or different bodyshape, as we usually visualize someone different from us (with some shared caracteristics, of course, but not obvious ones). Anyway I realized when reading the comic back then that it doens’t bother me at all how you use this in it, as it helps to visualize player/character relationship.

  2. Shawn says:

    This is probably my favorite early comic by the way. The art is pretty much perfect, and I think the differing fonts really works for the last panel. Plus “Silvershaft” makes me snicker every time.

    Unfortunately, it’s all downhill soon. ;)

  3. Megabyte says:

    It was a good idea to give each player their own unique font style. It helps keep track of who is speaking at the moment even when you can’t see which character is speaking. They also let you get a glimpse into the minds of each character. How did you guys decide which fonts to use?

  4. Avilan says:

    Gedece: I agree with you. But then I would be completely pathetic as a half-orc. I NEED to visalize something else than me.

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