#23 Barbaric Salesmanship

#23 Barbaric Salesmanship

Original Text: (From Casey)

If you want them to solve a puzzle, they flee. If you want them to flee, they try to negotiate. If you want them to negotiate, they attack. If you want them to attack, they try to puzzle their way around the fight.

Shamus Says:

It really does take guts to grief the GM.

Shawn Says:

There’s a lot of little bits in this one I love.  From the Portal reference in panel 1, to the signs outside the goblins’ cave, to Marcus sleeping in the last panel, to Ivy’s comment, and then of course Josh.  Because he’s not only griefing the GM, he’s screwing with all of the other players.  $20 says if he was called on it, the reply would be “It’s what my character would do!”

Discussion (8)¬

  1. Gabe Glick says:

    This was no doubt intentional on your part, Shawn, but I think those are some of the cutest goblins I’ve ever seen. Makes me feel that much more badly for them when Josh’s character jumps them, the poor imaginary bastards…

  2. Shawn says:

    Oh man, just wait for the next couple of strips. A few people were really mad about how cute those poor goblins ended up being. I will admit right now, I am both A: sympathetic to little green buggers and B: a bad, bad man.

  3. Girl Gamer says:

    I love the expression on Josh’s face in the last panel. Priceless.

  4. Avilan says:

    …A bad bad man or a Good bad man?

  5. Galenloke says:

    Even the goblins in Clockworks were cute, fortunately they weren’t killed and even got a phonograph out of the deal.

  6. Shawn says:

    The Clockworks goblins are I think a direct descendant of the CB goblins.

  7. Aldowyn says:

    that original text reminds me of a line from Serenity (the movie)…

  8. Arkanabar says:

    Of course, by this time the goblins have no doubt eaten all the pigs that the players were supposed to recover. So much for their reward of +1 sword & pants.