0128: Supine

0128: Supine

Hey gang! It’s a new page!

Stuff:

Thank you all for your eyes and words lately.  Traffic on Clockworks is up to the highest point since the year long hiatus ended, and comments on the last couple of pages are back up to pre hiatus numbers as well.  This makes me happy.  While obviously site traffic is great news, the comments here are one of my favorite things about doing this, getting to hear from you guys and chat about the comic. So thanks.

If any of you have stuff you want to advertise, the Project Wonderful ads on the site are currently going for super cheap. Add this to the note above about site traffic being way up, and there are some serious bargains for any of you who need to pimp your stuff to Clockworks readers. #subtlehints

Here’s a fun bit of silliness from the creation of today’s page.  It’s very silly.

The first draft of Chapter One of the Clockworks RPG setting book is about halfway finished. I’ve also created a Facebook Group for people to give feedback/watch me attempt to write this monstrosity.  Feel free to sign up.

I think that’s about it.  See you all on Tuesday.

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Discussion (33)¬

  1. Jericho says:

    Everything about this page is awesome. I’m calling it in now: best combat sequence over multiple pages for this year, and the comic so far. BOOM.

  2. Nicole says:

    Wow. Way to go, Oliver! :D Loved this whole sequence! Great work, Shawn! Thank you for such a great, visual story.

  3. Shawn says:

    Awww, thanks guys.

    I made one tweak from the initial version that went live a few minutes ago, I changed Eva’s last line to flow a bit better with the earlier dialog.

    Also, fun continuity error: I realized when I was about 90% done with this page that a few pages back Ophelia’s hair fell out of it’s up-do and was hanging loose. Now it’s magically back in place. Oops. Blame fae magic.

  4. Stormwell says:

    Nice to see you’re back to steam again, though don’t suppose you fancy another art commission?

  5. Stormwell says:

    Email sent my good man.

  6. Chuck Smith says:

    Bwa-ahaha-h-ah! Death by BREAKDANCING!

  7. Avlor says:

    Booyah! Oliver coolness overload! (still he may need a bit of magic healing..)

  8. taraswanwing says:

    YES.
    :33333333
    So satisfying.

  9. taraswanwing says:

    Also: Toby is now part of the background. The true curse of Faedom.

  10. C.E.C. says:

    I can’t decide whether I’m an Oliver Fangirl or an Eva Fangirl, and this page has made it that much more difficult. Thanks, jeez. :P

    • taraswanwing says:

      Ha, I can’t even decide who’s my favorite out of the five! Ophelia: is water magic-ing awesome, Toby: is a giant friggin’ TROLL, Eva: is clever and rebellious (although less so than in her youth), Thorton: is the revenge of the rural ninja, and Oliver: is Oliver.
      Ssleepp. Nnoowp.

    • Shawn says:

      You should just become an Evaliver shipper. ;)

      That portmanteau might need a new name. Oliva?

  11. Galenloke says:

    Awesome! Out of curiosity, how was Oliver’s maneuver pulled off? Was he incapacitated and raised? Or is this a prime example of his dirty fighter edge?

    • Shawn says:

      I don’t actually know 100% I have notes from all of the game sessions from Clockworks, but not round by round details, and it’s been a few years now since all of this happened. So I try to make things exciting and keep to the spirit of the characters and story, if not the exact actions and moments.

      In this case I’d say Oliver went on hold after the last comic, and then made his Agility roll to interrupt Salvaro. I’ve always been pretty liberal about allowing Two Fisted characters to use kicks or other maneuvers for their second attack, so one action to kick, one Agility roll to kip-up to his feet, and one attack with the swordcane. So we’re looking at three actions, each with a -2 penalty (the Agility trick gets a +2 from Acrobat, which cancels that out.)

      In Clockworks, one of the special rules for bennies is that characters can spend a benny to add an extra d6 to any roll, and I’d imagine one or two bennies would have been spent to pull off this sequence.

  12. Scotticus says:

    Well, I guess Oliver has him “pinned” down! amiright?
    Anyone? Anyone?

  13. taraswanwing says:

    :3 Just read Darths and Droids…”Seriously, which enemies would cower in their tracks if you appeared in front of them and proclaimed yourself to be a great water wizard? ” :33 Seeing as how the Republic is in the process of capturing the mages, and Lukov went to the trouble of rendering Ophelia defenseless… :33

  14. Venalitor says:

    ah… what an ambush. But really now, not bad? How much of a badass is he to be standing at this point!?

  15. fourthingsandalizard says:

    That guy is cool. He is such a cool guy.

  16. Cole says:

    Eat that Salvaro!

  17. wolfsdottir says:

    This dialogue cracks me up. I can totally hear any of the number of players I game with saying this exact thing! ;-)

    • Shawn says:

      One of the things I really like about writing Clockworks is that even though the characters don’t know that they’re fictional or characters in an RPG world or anything like that, I tend to let them act and talk like player characters.

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