Written, drawn, inked, colored, Photoshopped, edited, and produced by Shawn Gaston.
Based on characters and events created by Shawn Gaston with Kat, Ken, Scott, Shaun, and Victor.
What’s this all about?
Clockworks is what the hip cool marketing people call a Transmedia Property. It didn’t intentionally begin that way, but it’s how it has developed. Clockworks is a steampunk/fantasy comic, and also a RPG setting, and one day home to all kinds of cool fiction and games and art and craziness. The story actually began it’s life at the gaming table. Clockworks is a loose retelling of the events of my homebrew Savage Worlds campaign.
Clockworks: the Home Game lasted for about a year, as our heroes travelled the world and fought mad villains and went on daring adventures. Once the comic has finished the entire tale, it will end. I’ll maybe take a break or move on to a sequel or just go paint tacos. I keep revising upwards the length of time the comic will take to complete it’s story. My current guess is 5 to 10 years, with 8 as my best guess. So dig in, we’ll be here a while.
This comic and website references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.