Hey! Dr. Lucias Meyer has created a 3rd installment of his classic series Klockverks! Click to embiggen. WARNING: contains lots of foul language and bad German accents.
That is all. Normal comic next week!
People in or near St. Louis: I’ll be at Archon this weekend running games and talking about stuff!
Friday at 10 am: Webcomics panel.
Saturday at 10 am: Storytelling in Art panel.
Saturday at 1:10 pm: Art For Games panel.
Saturday at 2:30: Running a game of Streets of Bedlam!
Sunday at 11 am: Running a game of Clockworks!
Come see me and hang out and roll some dice and listen to me ramble about art!
I missed last week’s update, which makes me very unhappy. I’m also about two weeks behind on every other art thing I owe anyone.
My sleep schedule has been even more messed up than usual, which has really hindered a lot of productivity. I’m working on getting that back around to normal (made some solid progress on that last night) and balancing the art I owe people with the other responsibilities I have. I really want to do a comic this week. I’m hoping for Thursday for the next page.
I have been doing some writing on the Clockworks Savage Worlds setting. While art really works best if I have a big long chunk of time to devote to it, I’ve found I can write fairly well an hour or three at a time. Anyway, if you haven’t join the Facebook group to follow along: http://www.facebook.com/groups/ClockworksRPG/ You can also see the curent state of the manuscript HERE.
That’s about it for now. See you all soon!
Just a quick note to let you guys know that comics will return next week, at some point between Monday, August 13th and Friday, August 17th. (Most likely, between Tuesday and Friday.)
I have an abundance of paying art work due between Monday and Wednesday of next week, as well as a mountain of commissions from the Sketch Sale that I’d like to finish as soon as possible. Thus, as much as I love the comic, I need to first draw stuff for people who are paying me.
In the mean time, check back here every day or so for new art by yours truly:
See you next week!
Last week’s sketch sale was roughly 4 times as successful as I’d hoped for. While this has been very good for my ability to pay the rent and eat food (and buy my own internet again! Expect livestreams to return in a couple of weeks!), this does mean that I have over 30 paid sketches I need to finish in a timely manner. Plus I picked up a new steady freelancing gig thanks to the sale, and I’m working on the next Streets of Bedlam book. All of this stuff is due around the middle of August, which doesn’t leave a lot of time for drawing free comics.
So, I present to you guys and gals two options:
The line art for Clockworks 0133 is mostly drawn. I just need to clean it up and scan it in. I can do a B&W page this weekend, with the plans to color it in a few weeks once work slows down, and shoot to do the same next week.
We can wait until after Monday, August 13th and I can resume regular comic updates that week.
I’ll do whichever one has the most comments in support of it after 24 hours, either here or on the Facebook fan page.
Sketch Sale! (click the picture above to embiggen.)
In order to keep me in sharpie markers and electricity to run Photoshop, I’m running a sketch sale rampage this week. I will draw you or your RPG character or fan art or some Clockworks stuff or anybody at all really.
Prices, in case the image above doesn’t work for you:
Head and Shoulders: $10 for line art, $15 for greyscale shading, $20 for full color.
Torso, Head, also Arms: $15 for line art, $25 for greyscale, $20 for full color.
I don’t often take commissions, and I’ve never run a sale like this before. Sale runs for this week only (Monday July 23rd to Friday July 27th), and everything will be completed in first come first serve order. I’ll send you your art as two files, one sized for web use, one at print resolution.
Just shoot me an email at shawn.gaston.art at gmail.com, my Paypal address is the same.
The Short Version:
1: Sadly, I did not post a new comic last week.
2: I hope to get a new page up this week.
3: For the near future, the comic will drop to one page a week.
I’ve informally been at one page a week for a month or so now, but I’m just going to make it official for a while. Eventually, I’d love to go back to two pages a week.
The slightly longer version:
Thanks to a whole heap of issues, such as how poorly my body handles summertime, to a recent emergency that needs my attention, to being busy with other jobs, to how much longer pages of this fight scene take compared to earlier strips, I don’t have the time and attention to devote to two pages a week. So for the time being I’m pulling back to one page a week. Hopefully by the time the Lukov fight ends I can go back to two pages, as if I only add one page a week the comic will take twice as long for me to finish, meaning I’ll be looking at like 20 years instead of 10. O.o
I’ll try to get new pages up on Tuesdays, but we’ll see. Expect 0130 perhaps tomorrow, perhaps later this week. I’ll keep Twitter and Facebook updated with updates.
Streets of Bedlam is now for sale on DriveThruRPG! I know several of you kicked in to the kickstarter and you should have an email with a coupon that lowers your price on DTRPG to $0. For the rest of you, I highly encourage you to pick up a copy. It’s bloody and violent and grim and moody darkly funny and yours truly illustrated the entire thing.
I also have prints for sale of the cover and chapter illustrations on my Studio6 page. (As an aside – expect Clockworks art on that page soon, hopefully within the next few days.) So if you’re not a tabletop gamer but want some cool Shawn art, you should go check it out.
ALSO: New comic up later today. Hopefully before 5 pm Central.
Note the new page in the top navigation. Bookmark it for future reference.
I’m finally back to work at putting together the Clockworks Savage Worlds Setting. I have a ton of old notes and things spread across random documents, blog posts, and the wiki, and now I’m finally going to compile everything in to what will one day be the Clockworks RPG book. I’ve decided to do it in a series of public google docs, keeping with the setting’s Creative Commons status. These will stay up even after the game is available for sale. Right now you guys can comment but not edit. I want to get my own version of Clockworks down before I let a ton of hands poke and prod at it.
Right now all of the docs are pretty empty, but the framework is there. Expect blog posts here when things are updated.