A whole bunch of stuff today!
First up, my basic plan is to do comics every Tuesday and Thursday, world building/Clockworks related posts every Monday and/or Wednesday, and Steampunk/gamer links every Friday.
Unlike the comics, I feel no obligation or duty to keep a regular update schedule for the blog posts. It’s all bonus stuff as far as I’m concerned, so if I miss a Friday or whatever, I’m not going to worry about it.
Both the RSS feed and my Twitter should keep you abreast of all updates to the comic and blog.
The Clockworks Wiki is up and running! http://clockworkscomic.wikia.com/
I’m pretty much going to leave it alone now that I’ve set up the basics. You guys should be able to add/edit anything you want. If Chesh, Bargamer, or anyone else want the job of Editor and Chief, knock yourself out. This is a bit of an experiment for me, to see what, if anything, will end up there if I just leave it to you guys. We’ll see.
With the Wiki up and running, I figured it would be a wise idea to post some of the basic world building info. My original goal for the comic was to dole this stuff out slowly, so that new readers would think “Huh, who’s are these guys? Where are these guys? What’s going on here?” and slowly get sucked in to the world over the course of a hundred strips or so.
But with a bunch of fellow gamer nerds as fans, it’s probably a wise idea to toss an infodump here in the blog. Don’t worry, there are still a lot of mysteries in the world, this really doesn’t reveal any of the big surprises. In a way, the original plan still holds, because new readers will have to stumble on this blog post or the Wiki.
So here we go:
The World of Clockworks
Clockworks begins in the Bronze Gardens neighborhood, in the city of Clorencia, capital of the Great Republic of Roumion, on the continent of Roumion, in the world of Vheld.
Now let’s reverse that and add some detail, from the largest to smallest.
Vheld is the Clorencian word for “land.” The Old Clorencian name for the world is Laun, a word still used in much of the world. In Ironian, the name of the world is Malae. The people of San Khotal and the Vori Islands call the world Tekal. In Northolme and Bralholme, the world is simply known as Holme.
Vheld has four continents: Roumion, Orulon, Noriun, and Arcolin. Additionally, the Vori Islands comprise an area wide enough to be considered a continent. I might post a basic map next week.
The Great Republic of Roumion has existed for 259 years, formed in 0 NDE (New Dawn Era) when the New Dawn Revolution overthrew the Clorencian Empire. You can find more info on the Great Republic here.
Clorencia City is the capital of the Great Republic, a mass of smoke, steel, and brick nicknamed by many “The Grey Cloud” or “The Black Mountain.” I’m going to leave the exact layout of Clorencia City a bit of a mystery for now, although if you’ve read the comic carefully there have been some hints. We’re probably 2 or 3 months away from someone describing the layout of the city, and eventually we’ll get a nice panoramic view of the whole place.
The Bronze Gardens was once one of the nicest and wealthiest neighborhoods in Clorencia, but in the past 300 years it has fallen on hard times. A few reminders of the area’s former glory can be found, but for the most part the neighborhood consists of lower to middle class housing, factories, abandoned factories, and the occasional shop, tavern, cinema house, or business.
The Bronze Gardens is a working class neighborhood, populated mostly by native Clorencians. It’s situated between two ethnic neighborhoods and a Faeblooded ghetto. To the east of the Gardens, refugees from San Khotal have established an exotic and colorful, yet very insular, neighborhood. To the west of the Bronze Gardens, Ironian immigrants have settled in to a crime ridden, downtrodden neighborhood that constantly threatens to spread across the Gardens. The Rookery is southwest of the Bronze Gardens, and we’ve seen a bit of that place.
Our heroes work as Private Constables for one Barnabas Varnak, an importer of fine foreign goods who was born and raised in the Bronze Gardens. Varnak owns several warehouses, a storefront, and a restaurant in the neighborhood. He pays our heroes see that his businesses and neighbors are well policed.
I think that ‘s enough info to cover some of the basics those of you interested in the worldbuilding part of things, without ruining things for those of you interested mainly in the story.
Please go take the first ever Clockworks Reader Survey. It’s only 8 questions and has already given me a very interesting view of what you guys think/want. Answers are anonymous, and I don’t have a record of your email address or anything like that. I’ll share some of the findings next week.
If you’re on the Facebooks, you can now become a Fan of Clockworks! You should do so.
I think that about covers it. See you guys tomorrow when our heroes arrive at the scene of arson.