Hey it’s a comic!
This is a page I’ve had in mind for ages, based on events from the original home game. I’m at present time really happy with how it came out. Hope you enjoy it.
See you fine folks next week!
Hey it’s a comic! This is a page I’ve had in my head since the beginning, I’m pretty happy with how it came out. Print resolution copy of the group photo coming later today for all $1+ Patreon backers.
Apologies once again for the delay. New page ideally next week.
Hey it’s a comic! Only like 4 months late!
Since the last update, I:
Moved out of my apartment and put all my stuff in storage. (Also the movers lost my meds, which was an ordeal.)
Forgot how to draw! (This page took me forever compared to a usual one, and I’m super rusty at basically everything.)
Adopted a cat! (Who is awesome, but isn’t living in the new house yet.)
Broke my ankle! (Which I do not recommend.)
Before too long, my house will have a full studio/office, and I hope to be happy and healthy and productive and creative and all of that for years and years to come.
In the mean time, I’m shooting for regular updates of the comic. There is house stuff and ankle stuff to do though, so there may be occasional delays.
Anyway, hello again.
It’s a new page! +100 points if you already guessed who robbed Julius’s family.
In the original game Brigitte also planted fake evidence, blaming the robbery on our heroes. This was a fun complication at the table, but I decided that enough stuff happens in Paravo that I had to make some cuts.
Page 0194 next week, see you then!
Will update this with a blog post shortly, lots to ramble about and link to, but this page is late enough.
EDIT: Bloggery update! Here are a whole bunch of random videos and stuff that I love that you should see.
1: This Dystopian Taco Bell commercial, which is like the most Shawn thing ever made. It’s like if the Free Islands put out a video trying to get people to leave the Great Republic. I love everything about this, including how horribly it perverts the very concept of teenage punk rock revolt so they can sell fast food breakfast.
2: Here’s a video of the Teletubbies in black and white set to Joy Division, it’s pretty glorious:
3: I bought Song of the Sea last week, and it’s easily the best looking animated film I’ve ever seen in my life. I 100% recommend everyone buying a copy, if you like things that are gorgeous and magical and amazing.
4: I’ve been playing Transistor lately, and really digging it. The soundtrack in particular is fantastic, although I’m not a huge fan of the game’s combat system.
That’s about it for now. See you fine folks soon.
It was important to me to show our heroes stop for a minute to discuss following Brigitte, as opposed to just racing after her since the letter has a giant “!” floating over it. This conversation happened in the original game as well (albeit not word for word, this all happened years ago now). It’s interesting to think what I’d have done with the comic if our heroes had decided to call it a day, as by this point in the original campaign I was already drawing the comic.
News and stuff!
Justin Hubbell over at Orcs vs Feminism reviewed Clockworks yesterday, and had many nice things to say! Go take a look. (And give Orcs vs Feminism a read, it’s good stuff.)
Also, Matt Davis of Rock and Hill Studio did this awesome bit of fan art cover design for Clockworks! How cool is that?
Justin’s Twitter: https://twitter.com/HubbellJustin
Matt’s Twitter: https://twitter.com/GreyDevil13
That’s all for today! See you all next week!
Apologies for the rare weekend comic, I was hoping to get this done yesterday but ran into some health issues. Anyway, I’m pretty happy with how this came out.
Page 0185: “The Letter” will be up on Monday.
EDIT: After thinking aout how good the excellent comic Freelancer looks, I debated a bit and decided I want Clockworks to be a bit larger. So starting with Chapter 15 the comic is now 950×1267 instead of the old 750×1000. Apologies to those of you reading on older computers who now see less of the comic at once. Hopefully you’ll appreciate seeing a closer look at everything. This does mean there’s a lot of white space on all the pages pre-0181 now though. I’d like to go back and export larger versions of the old pages in the near future, but will have to see if I have the willpower to do that and not go back and noodle with all of the old artwork.
Today’s page took an interesting path to completion.
I’d originally scripted everything out for this chapter, and what we see now was actually (the first half of) page 0183. I decided a week or so ago that the page 0182 I’d written was unnecessary, and put it up on Patreon as a deleted scene with scribbly art as a bonus for the backers. (If you want to see it and don’t want to give me money, ask one of them nicely to share it, they’re all welcome to do so.) Then I realized that the action on the page that was 0183 and is now 0182 was too much for one page, and so I split it up into two pages. THEN I realized that I needed to add panel 1, or our heroes would be jerks who didn’t ungag Julius until after attempting to defuse the bomb.
Anyway, that’s the path from my brain and pen to your screen. We see the second half of Plan B next week. Hopefully it works better than Plan A did.
This is all more or less straight from the original game, by the way. There was more of a trail of clues that lead to Julius, that I’ve left out here to speed things along, but Toby suggested that Brigitte might be the villain, and it was largely ignored/not heard. I don’t think his timing when gloating that he was right was quite this awkward in the original game, but it could have been.
New page up next week, where our heroes do something about that whole Bomb Strapped To Julius problem.
EDIT: Oh! Also! The Patreon is up to $99 a page (albeit with monthly maximums, so last month patrons were charged for 3 pages and I made about $200, which is still pretty dang awesome.) I’ve updated the Patreon rewards and goal. For everyone who kicks in $5 or more, I’m uploading a full high res copy of the photoshop file for at least one comic a month. And if we get to $150 a week, I’ll start posting RPG content to this here blog. New rules, detailed setting info, etc and so on. This will all get compiled eventually into the Savage Setting book, but I need to make the time to write it all first. Your cash dollars can help make that happen! And remember, you can pledge as little as $1 per page, with a monthly maximum of $1, so you won’t get overwhelmed if I make a ton of pages in a month.
Anyway, Patreon: patreon.com/sagaston