Mike/Wrath of Zombie will be running a Clockworks game for his group, a playtest campaign beginning with the Gentleman Caller and then branching out to other adventures of his devising. I figured now would be a good time to ramble on a bit about running games in the setting, for his benefit and for the rest of you.
This will be a bit random and a bit off the top of my head, and not particularly short. You’ve been warned.
One of my goals for Clockworks is that it’s a big setting, with room for damn near everything. This applies to the tone as well. Adventures set in Vheld can range from high flying adventure to grim social commentary. Heck, if you can pull both off at the same time go for it. You know your players better than I do, and you’ll probably tell as they make characters and play a few adventures what they gravitate towards, and if they’re more interested in action, horror, drama, comedy, romance, etc.
The comic is perhaps a bit more humorous than the game it’s based on was, but we do end up with a lot of laughter at the table. (Spoiler Free Gamer Story: in the last session, in the middle of lots of big serious stuff happening, one of the PCs pretended not to speak Clorencian, to fool an interrogating official. The whole scene was hilarious, and in like 4 years will make a great comic.)
Some locales lend themselves to different tones more than others. There’s less bloody combat on the 9th level of Clorencia City than down in the slums or out in the wastelands of Irone, more political wrangling. (Of course, for true Machiavellian politics, you’d want to set a game in Paravo – but we won’t get a good look at Paravo for a year or two in the comic…)
More rambling behind the cut.