Posts Tagged ‘the gentleman caller’


Blog 00?: The Gentleman Caller!

The wait is finally over!  Just in time for Halloween, we present the first Clockworks adventure: the Gentleman Caller.

gentleman

Clockworks Presents: The Gentleman Caller

Sample PCs

The Gentleman Caller is a steampunk mystery/horror story, set in Clorencia City.  It’s a free adventure for Savage Worlds, and can play out over one to two nights of gaming.  It includes 5 pregen PCs, a complete adventure, and what is hopefully a very nasty encounter at the end.

This is version 0.75.  I’m going to add some artwork and fancier formatting, probably edit a few things and expand a few sections based on player feedback, then re-release it as version 1.0.  When?  I’m not sure, a few weeks, a month or so maybe.

EDIT: Updated the links to the version 1.0, for anyone who comes across this older blog post.  The above links are to the latest version of the adventure, complete with cool pictures.  Enjoy.

Some thoughts:

Man, that took much longer than I thought!

My hat is off to all of you who write RPG adventures/books professionally.  It is much, much more work than just running a game.  (When I ran the first playtest of the Gentleman Caller, I literally had about 10 lines of notes for the entire adventure.  The full module is 13 pages, not counting the pregen characters.)

If you guys have any questions about the city or the characters that you need answered to run the adventure, don’t hesitate to ask.  If you find any errors, feel free to point them out to me.

After you’ve played The Gentleman Caller, I absolutely encourage you to post on the comments here to let us know how the game went, what you tweaked, if the characters survived, etc etc.

I think for the next adventure, I’m going to do something much, much shorter.  I’m thinking a One Sheet style adventure.  Perhaps a follow up to this one starring the same characters out in the wilderness somewhere attempting to bring back some strange beast.  Any requests for parts of the world you’d like to see?

I will probably start a livestream later this morning to do comic #40.  I think reading the Gentleman, you’ll see why I didn’t have time to finish writing/editing this adventure AND get the comic done on Thursday.  (Not to mention dealing with my car window.)

Later guys, see you later today for the comic!



Blog 00?: The Gentelman Caller 1.0

unusual-biology-pcs

The more final version of the Gentleman Caller adventure is now available!  This free Savage Worlds adventure is 16 pages of steampunk mystery and horror.  It will take your heroes from the heights of the 8th and 9th level of Clorencia City to the depths of the 2nd, in search of a mysterious and dangerous killer.

The Gentleman Caller

Pregen Player Characters

Even if you’re not planning on running the adventure, it’s worth a read I think for the glimpses of parts of the city we’ve yet to see in the comic.

I know at least two groups have played through the adventure already, and I’d love to hear Actual Play stories for anyone else who runs or plays it.  This is not only the first Clockworks adventure, but the first adventure I’ve created for an outside audience.

Thanks again to Jeb Boyt for his work as co-author, to Daniela Droke for editing, to my friends for being the first playtest group, and for everyone who gave feedback on the first version of the adventure.

So what’s next for Clockworks: the Savage Setting?  I’d like to do two more free adventures.  The first one will be set in the Bronze Gardens, and would be an intro adventure to the setting, and be a bit closer in tone to the comic than the Gentleman Caller.  The second freebie will be a one sheet monster hunt, for either the Dept. of Unusual Biology PCs, or the Bronze Gardens characters.

After that, I think the plan will be to apply to be a licensee, and see if I can start putting out professional quality products and charge you guys for them.  ;) I’ll still do a few one sheets now and then, and any adventures released for free now will always be available for free.